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On my previous post I mentioned how my dnd world Mirand Sia has a level of technology similar to that of the 1920s, but this isn't entirely accurate. While most of Mirand Sia's technology is like that, there's some wild outliers.

I'll begin by explaining Ironwroughts, the warforged of the setting: Basically, robot people. Name courtesy of Kibblestasty Homebrew. More under the cut!

Is this working...? Let's see

Ironwrought come in four different iterations. Those similar to the Warforged of Eberron are the first generation Ironwrought from 10,000 years ago, created by the Bemerian empire. These are constructs created from stone, wood, and metal, meant to fight in a war against the undead.

Then, we have the second iteration: clockwork automatons created by the Sosarian empire some 2,000 years ago. Smarter, more sophisticated, and used for far more than just battle. From yes, soldiers, to servants, to faithful companions, butlers, shopkeepers, you name it.

The third iteration came from the Elorian empire, a highly advanced civilization with basically sci-fi tech, whose constructs were powerful humanoid war machines used to destroy the Sosarian empire. The third iteration of Ironwroughts were cold, calculating machines with computer chips for brains, unfeeling and uncaring.

The fourth iteration is one that started being created shortly before the campaign started. After the fall of the Elorian empire and society's complete collapse, the people began picking up the pieces, and now 600 years later society has reached a point where they're using automatic rifles, plastic, and radio signals. That's the normal for most people, but in some corners of the world Elorian tech is being reverse-engineered and incorporated into cruel projects, and that's how the fourth iteration of ironwroughts are born: A combination of reverse engineered Elorian tech, advances in soul magic, and newly discovered chemistry to create what's basically fantasy terminators, meant to infiltrate society with their metallic frameworks covered in synthetic flesh, making them almost indistinguishable from a normal human. One of my players' characters is one, Archie!

I'd love to get more into the fourth iteration of Ironwroughts, but we'd be getting into spoiler territory, and my players might be reading.

There's also other humanoid constructs coming from a different plane of existence, but that's a story for another time, which I will tell once one of my player's storyline has concluded.

Most of the technology of this world comes from arcane magics, meaning it's being powered from the magic flowing through the Leylines and onto the weave of magic around the world. This not only means the energy produces has these soft, pretty cyan colors, but it also means that magic is being used up faster than the weave can regenerate itself, creating pockets of dead magic zones around the world. Arcane generators have to be relocated every few years, and the land is suffering from it. This also means that magic itself is less strong as it used to be, since the weave is weaker than it was before Arcane tech began to develop.

Examples of Arcane technology

The most obvious ones are vehicles, called in-universe "Arcane Carriages", name inspired by DIsco Elysium's Motor Carriages. These vehicles run on large arcane engines that can be powered up by using Spell Slots directly onto them, or by providing it with Arcane Batteries. They can also be hooked up to Arcane Generators so that the Batteries will fill over time. You'll notice I'm attaching the word Arcane to everything: This is a common trend I can't get rid of because I'm awful with names :)

These batteries power up a lot more than just vehicles: from flashlights, to cameras, to normal appliances if they're not connected to the grid. Almost everything can accept a battery, and these are created almost exclusive by Murnig Corporation in the city of Soiris, a paradise of invention and explosions, where the bulk of gnomish society lives.

Phone lines are also on the grid, though sadly they don't extend past a city's boundaries because they're hell to maintain, any efforts to connect two settlements quickly falling apart due to aberration attacks, the constant threat of the campaign.

One piece of Arcane tech does connect multiple cities though, and that's the Lightning Rails, the trains of the campaign. Name shamelessly stolen from Eberron, these underground trains are powered by multiple large arcane engines and connect three of the cities on the main continent, allowing people to travel thousands of miles in just a few days. It is a piece of Elorian tech that survived the aberration invasion 600 years ago, and has been somewhat restored to its former glory. Mostly. There's still dozens of tunnels that are either unsalvageable, or will need decades of work to be able to function.

That's all for now, It is 4:18 AM and I'm getting sleepy writing all of this. Nova is being super cute curling on the chair beside me, soon I'll make a post about her!

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